Hasbro, Inc.
As of Oct 22, 2026, Hasbro is in Stage 2, the uptrend phase, now in week 8 (since Sep 1, 2026). It closed at $117.23, at its 52-week high and above its 200-day average, which is rising.
Hasbro, Inc. operates as a toy and game company in the United States, Europe, Canada, Mexico, Latin America, Australia, China, and Hong Kong. More about the company
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Setup-score rank among Stage 2 peers: #1 of 6 in Leisure · #1 of 102 in Consumer Discretionary
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HAS among Leisure4th of 29 by relative strength
All 29 →| # | Stock | Stage | RS | 1M |
|---|---|---|---|---|
| 1 | FNKO | Stage 2 · wk 2 | 97 | +32.2% |
| 2 | AOUT | Stage 2 · wk 31 | 97 | +5.6% |
| 3 | ESCA | Stage 3 · wk 2 | 91 | −0.2% |
| 4 | HAS | Stage 2 · wk 8 | 90 | +35.5% |
| 5 | LTH | Stage 3 · wk 4 | 89 | +5.8% |
| 6 | JAKK | Stage 2 · wk 34 | 88 | +21.0% |
| 7 | CALY | Stage 4 · wk 2 | 86 | −1.6% |
| 8 | YETI | Stage 4 · wk 3 | 74 | +5.2% |
Hasbro: quick answers
What stage is Hasbro in?
As of Oct 22, 2026, Hasbro (HAS) is in Stage 2, the uptrend phase. It entered Stage 2 on Sep 1, 2026 and is in week 8. What the four stages mean
Is Hasbro in an uptrend?
Yes. Hasbro is in a Stage 2 uptrend. It trades 29.5% above its 200-day average, which is rising.
How far is Hasbro from its 52-week high?
Hasbro closed at $117.23 on Oct 22, 2026, at its 52-week high. Its 52-week low is $72.81.
How has Hasbro performed over the past year?
As of Oct 22, 2026, Hasbro is up 61.7% over the past year and up 44.5% so far in 2026.
Which sector and industry is Hasbro in?
Hasbro is in the Leisure industry, part of the Consumer Discretionary sector.
About this companyConsumer Discretionary· Leisure
Hasbro, Inc. operates as a toy and game company in the United States, Europe, Canada, Mexico, Latin America, Australia, China, and Hong Kong. The company offers trading cards and collectibles, action figures, arts and crafts and creative play products, dolls, play sets, preschool toys, plush products, vehicles and toy-related specialty products, sports action products and accessories, and other consumer products; and licensed products, such as apparel, publishing products, home goods and electronics, and toy products. It also engages in the sourcing, marketing, and sale of toy and game products; and promotes its brands through the out-licensing of trademarks, characters, and other brand and intellectual property rights to third parties through the sale of branded consumer products, such as toys and apparel. In addition, the company is involved in the promotion of its brands through the development of trading cards, role-playing, and digital game experiences based on Hasbro and Wizards of the Coast games; and license certain brands to other third-party digital game developers who transform Hasbro brand-based characters and other intellectual properties, into digital gaming experiences. Further, it develops and produces of Hasbro-branded entertainment content, including film, television, children's programming, digital content, and live entertainment. The company sells its products to retailers, distributors, wholesalers, discount stores, specialty hobby stores, drug stores, mail order houses, catalog stores, department stores, and other traditional retailers, as well as ecommerce retailers under the MAGIC: THE GATHERING, MONOPOLY, HASBRO GAMES, PLAY-DOH, TRANSFORMERS, DUNGEONS & DRAGONS, NERF, and PEPPA PIG, as well as LUCASFILMS' STAR WARS, BEYBLADE, Final Fantasy, The Lord of the Rings, Fallout, SPIDER-MAN, and THE AVENGERS brands. Hasbro, Inc. was founded in 1923 and is headquartered in Pawtucket, Rhode Island.
Visit company website →All analytics based on EOD data. Data as of 2026-10-22. Past data patterns are not indicative of future results. This page is a data analytics tool only.